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Properties:
constructor function reference to the object established
prototype can add properties and methods to objects
E Euler's constant, the base of the natural logarithm (approximately equal to2.718)
LN2 2the natural logarithm (approximately equal to 0.693)
LN10 10the natural logarithm (approximately equal to2.302)
LOG2E with2the logarithm of e with base (approximately equal to1.442)
LOG10E with10the logarithm of e with base434)
PI ∏ value (approximately equal to3.14159)
SQRT1_2 1/2(0.5) the square root (that is, l divided by2the square root, approximately equal to o.707)
SQRT2 2the square root (approximately equal to1.414)
Method:
abs(x) returns the absolute value of a number
acos(x) returns the inverse cosine value of a number
asin(x) returns the inverse sine value of a number
atan(x) returns the value between-PI/2 and PI/2 the inverse tangent value
atan2(y,x) returns the position of (x,y) -angles between PI and PI
ceil(x) returns the largest integer not greater than x after rounding
cos(x) returns the cosine of a number
exp(x) returns the value of E^x
floor(x) returns the smallest integer not less than x after rounding
log(x) returns the natural logarithm with base E
max(x,y) returns the larger number between x and y
min(x,y) returns the smaller number between x and y
pow(x,y) returns the value of y^x
random() returns a number between 1 random function between
round(x) rounds and then takes the integer
sin(x) returns the sine value of a number
sqrt(x) returns the square root of a number
tan(x) returns the tangent of an angle
toSource() displays the source code of the object
valueOf() returns the original value of the mathematical object
That's all for the introduction of the built-in object Math's properties and methods in JavaScript (recommended) that the editor has brought to you. Hope it is helpful to everyone, and please support the shouting tutorial~