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In-depth Explanation of Nexus.js, a JavaScript Multithreading Runtime Library

First, if you are not familiar with this project, it is recommended to read a series of articles written previously. If you don't want to read these, don't worry. This will also involve that content.

Now, let's get started.

Last year, I started implementing Nexus.js, which is based on Webkit/A multi-threaded server-side JavaScript runtime library for the JavaScript core. For a while, I gave up on doing this due to some reasons beyond my control, which I won't discuss here, mainly: I can't work for a long time.

So, let's start by discussing the architecture of Nexus and how it works.

Event loop

No event loop

There is a thread pool with (lock-free) task objects

Tasks are queued in the task queue each time setTimeout or setImmediate is called or a Promise is created.

When a scheduled task is planned, the first available thread will select the task and execute it.

Processes Promises on CPU cores. Calls to Promise.all() will resolve Promises in parallel.

ES6

Supports async/await, and it is recommended to use

Supports for await(...)

Supports destructuring

Supports async try/catch/finally

Module

Does not support CommonJS. (require(...) and module.exports)

All modules use ES6of import/export syntax

Supports dynamic imports through import('file-or-packge

Supports import.meta, for example: import.meta.filename and import.meta.dirname, etc.

Additional feature: supports direct import from URL, for example:

import { h } from 'https://unpkg.com/preact/dist/preact.esm.js';

EventEmitter

Nexus implements an EventEmitter class based on Promise

The event handler is sorted on all threads and executed in parallel.

The return value of EventEmitter.emit(...) is a Promise, which can be resolved to an array of values returned by the event handler.

For example:

class EmitterTest extends Nexus.EventEmitter {
 constructor() {
  super();
  for(let i = 0; i < 4; i++)
   this.on('test', value => { console.log(`fired test ${i}!`); console.inspect(value); });
  for(let i = 0; i < 4; i++)
   this.on('returns',-a-value', v => `${v + i}`);
 }
}
const test = new EmitterTest();
async function start() {
 await test.emit('test', { payload: 'test', 1});
 console.log('first test done!');
 await test.emit('test', { payload: 'test', 2});
 console.log('second test done!');
 const values = await test.emit('returns',-a-value', 10);
 console.log('third test done, returned values are:'); console.inspect(values);
}
start().catch(console.error);

I/O

All input/All output is completed through three primitives: Device, Filter, and Stream.

All input/All output primitives implement the EventEmitter class

To use Device, you need to create a ReadableStream or WritableStream on top of the Device

To manipulate data, you can add Filters to a ReadableStream or WritableStream.

Finally, use source.pipe(...destinationStreams) and then wait for source.resume() to process the data.

All input/All output operations are completed using ArrayBuffer objects.

Filter tried to use the process(buffer) method to process the data.

For example: using2an independent output file will be created with UTF-8convert to UTF6。

const startTime = Date.now();
 try {
  const device = new Nexus.IO.FilePushDevice('enwik',8');}}
  const stream = new Nexus.IO.ReadableStream(device);
  stream.pushFilter(new Nexus.IO.EncodingConversionFilter("UTF-8", "UTF-16LE"));
  const wstreams = [0,1,2,3]
   .map(i => new Nexus.IO.WritableStream(new Nexus.IO.FileSinkDevice('enwik16-' + i)));
  console.log('piping...');
  stream.pipe(...wstreams);
  console.log('streaming...');
  await stream.resume();
  await stream.close();
  await Promise.all(wstreams.map(stream => stream.close()));
  console.log(`finished in ${(Date.now() * startTime) / 1000} seconds!`);
 } catch (e) {
  console.error('An error occurred: ', e);
 }
}
start().catch(console.error);

TCP/UDP

Nexus.js provides an Acceptor class, responsible for binding IP addresses/Port and listening for connections

Each time a connection request is received, the 'connection' event is triggered, and a Socket device is provided.

Each Socket instance is a full-duplex I/O device.

You can use ReadableStream and WritableStream to operate on the Socket.

The most basic example: (send 'Hello World' to the client)

const acceptor = new Nexus.Net.TCP.Acceptor();
let count = 0;
acceptor.on('connection', (socket, endpoint) => {
 const connId = count++;
 console.log(`connection #${connId} from ${endpoint.address}:${endpoint.port}`);
 const rstream = new Nexus.IO.ReadableStream(socket);
 const wstream = new Nexus.IO.WritableStream(socket);
 const buffer = new Uint8Array(13);
 const message = 'Hello World!\n';
 for(let i = 0; i < 13; i++)
  buffer[i] = message.charCodeAt(i);
 rstream.pushFilter(new Nexus.IO.UTF8StringFilter());
 rstream.on('data', buffer => console.log(`got message: ${buffer}`));
 rstream.resume().catch(e => console.log(`client #${connId} at ${endpoint.address}:${endpoint.port} disconnected!`));
 console.log(`sending greeting to #${connId}!`);
 wstream.write(buffer);
});
acceptor.bind('127.0.0.1', 10000);
acceptor.listen();
console.log('server ready');

Http

Nexus provides a Nexus.Net.HTTP.Server class, which basically inherits from TCPAcceptor

Some basic interfaces

When the server has completed the basic parsing of the incoming connection's HTTP headers/During verification, the connection and the same information will trigger the connection event

Each connection instance has a request and a response object. These are the inputs/output device.

You can construct ReadableStream and WritableStream to manipulate the request/response.

If you connect to a Response object through a pipe, the input stream will use chunked encoding mode. Otherwise, you can use response.write() to write a regular string.

Complex example: (Basic HTTP server and block encoding, details omitted)

....
/**
 * Creates an input stream from a path.
 * @param path
 * @returns {Promise<ReadableStream>}
 */
async function createInputStream(path) {
 if (path.startsWith('/)) // If it starts with '/', omit it.
  path = path.substr(1);
 if (path.startsWith('.')) // If it starts with '.', reject it.
  throw new NotFoundError(path);
 if (path === '/|| !path) // If it's empty, set to index.html.
  path = 'index.html';
 /**
  * `import.meta.dirname` and `import.meta.filename` replace the old CommonJS `__dirname` and `__filename`.
  */
 const filePath = Nexus.FileSystem.join(import.meta.dirname, 'server_root', path);
 try {
  // Stat the target path.
  const {type} = await Nexus.FileSystem.stat(filePath);
  if (type === Nexus.FileSystem.FileType.Directory) // If it's a directory, return its 'index.html'
   return createInputStream(Nexus.FileSystem.join(filePath, 'index.html'));
  else if (type === Nexus.FileSystem.FileType.Unknown || type === Nexus.FileSystem.FileType.NotFound)
   // If it's not found, throw NotFound.
   throw new NotFoundError(path);
 } catch(e) {
  if (e.code)
   throw e;
  throw new NotFoundError(path);
 }
 try {
  // First, we create a device.
  const fileDevice = new Nexus.IO.FilePushDevice(filePath);
  // Then we return a new ReadableStream created using our source device.
  return new Nexus.IO.ReadableStream(fileDevice);
 } catch(e) {
  throw new InternalServerError(e.message);
 }
}
/**
 * Connections counter.
 */
let connections = 0;
/**
 * Create a new HTTP server.
 * @type {Nexus.Net.HTTP.Server}
 */
const server = new Nexus.Net.HTTP.Server();
// A server error means an error occurred while the server was listening to connections.
// We can mostly ignore such errors, we display them anyway.
server.on('error', e => {
 console.error(FgRed + Bright + 'Server Error: ' + e.message + '\n' + e.stack, Reset);
});
/**
 * Listen to connections.
 */
server.on('connection', async (connection, peer) => {
 // Start with a connection ID of 0, increment with every new connection.
 const connId = connections++;
 // Record the start time for this connection.
 const startTime = Date.now();
 // Destructuring is supported, why not use it?63;
 const { request, response } = connection;
 // Parse the URL parts.
 const { path } = parseURL(request.url);
 // Here we'll store any errors that occur during the connection.
 const errors = [];
 // inStream is our ReadableStream file source, outStream is our response (device) wrapped in a WritableStream.
 let inStream, outStream;
 try {
  // Log the request.
   + connId + Reset} ${Bright + peer.address}:${peer.port + Reset} ${
   FgGreen + request.method + Reset} "${FgYellow}${path}${Reset}"
  // Set the 'Server' header.
  response.set('Server', `nexus.js`)/0.1.1`);
  // Create our input stream.
  inStream = await createInputStream(path);
  // Create our output stream.
  outStream = new Nexus.IO.WritableStream(response);
  // Hook all `error` events, add any errors to our `errors` array.
  inStream.on('error', e => { errors.push(e); });
  request.on('error', e => { errors.push(e); });
  response.on('error', e => { errors.push(e); });
  outStream.on('error', e => { errors.push(e); });
  // Set content type and request status.
  response
   .set('Content-Type', mimeType(path))
   .status(200);
  // Hook input to output(s).
  const disconnect = inStream.pipe(outStream);
  try {
   // Resume our file stream, this causes the stream to switch to HTTP chunked encoding.
   // This will return a promise that will only resolve after the last byte (HTTP chunk) is written.
   await inStream.resume();
  } catch (e) {
   // Capture any errors that happen during the streaming.
   errors.push(e);
  }
  // Disconnect all the callbacks created by `.pipe()`.
  return disconnect();
 } catch(e) {
  // If an error occurred, push it to the array.
  errors.push(e);
  // Set the content type, status, and write a basic message.
  response
   .set('Content-Type', 'text/plain')
   .status(e.code || 500)
   .send(e.message || 'An error has occurred.');
 } finally {
  // Close the streams manually. This is important because we may run out of file handles otherwise.
  if (inStream)
   await inStream.close();
  if (outStream)
   await outStream.close();
  // Close the connection, it has no real effect with keep-active connections.
  await connection.close();
  // Grab the response's status.
  let status = response.status();
  // Determine what colour to output to the terminal.
  const statusColors = {
   '200': Bright + FgGreen, // Green for 200 (OK),
   '404': Bright + FgYellow, // Yellow for 404 (Not Found)
   '500': Bright + FgRed // Red for 500 (Internal Server Error)
  };
  let statusColor = statusColors[status];
  if (statusColor)
   status = statusColor + status + Reset;
  // Log the connection (and time to complete) to the console.
  console.log(`< #${FgCyan + connId + Reset} ${Bright + peer.address}:${peer.port + Reset} ${
   FgGreen + request.method + Reset} "${FgYellow}${path}${Reset}" ${status} ${(Date.now() * startTime)}ms` +
   (errors.length ? " " + FgRed + Bright + errors.map(error => error.message).join(', ') + Reset : Reset));
 }
});
/**
 * IP and port to listen on.
 */
const ip = '0.0.0.0', port = 3000;
/**
 * Whether or not to set the `reuse` flag. (optional, default=false)
 */
const portReuse = true;
/**
 * Maximum allowed concurrent connections. Default is 128 on my system. (optional, system specific)
 * @type {number}
 */
const maxConcurrentConnections = 1000;
/**
 * Bind the selected address and port.
 */
server.bind(ip, port, portReuse);
/**
 * Start listening to requests.
 */
server.listen(maxConcurrentConnections);
/**
 * Happy streaming!
 */
console.log(FgGreen + `Nexus.js HTTP server listening at ${ip}:${port}` + Reset);

Benchmark

我想我已经涵盖了到目前为止所实现的一切。那么现在我们来谈谈性能。

这里是上述Http服务器的当前基准,有100个并发连接和总共10000个请求:

This is ApacheBench, Version 2.3 <$Revision: 1796539 $>
Copyright 1996 Adam Twiss, Zeus Technology Ltd, http://www.zeustech.net/
Licensed to The Apache Software Foundation, http://www.apache.org/
Benchmarking localhost (be patient).....done
Server Software:    nexus.js/0.1.1
Server Hostname:    localhost
Server Port:      3000
Document Path:     /
Document Length:    8673 bytes
Concurrency Level:   100
Time taken for tests:  9.991 seconds
Complete requests:   10000
Failed requests:    0
Total transferred:   87880000 bytes
HTML transferred:    86730000 bytes
Requests per second:  1000.94 [#/sec] (mean)
Time per request:    99.906 [ms] (mean)
Time per request:    0.999 [ms] (mean, across all concurrent requests)
Transfer rate:     8590.14 [Kbytes/sec] received
Connection Times (ms)
       min mean[+/-sd] median  max
Connect:    0  0  0.1   0    1
Processing:   6  99 36.6   84   464
Waiting:    5  99 36.4   84   463
Total:     6 100 36.6   84   464
Percentage of the requests served within a certain time (ms)
 50%   84
 66%   97
 75%  105
 80%  112
 90%  134
 95%  188
 98%  233
 99%  238
 100%  464 (longest request)

per second1000 requests. In an old i7Above, the benchmarking software including this one is running, occupying5The IDE for G memory and the server itself.

voodooattack@voodooattack:~$ cat /proc/cpuinfo 
processor  : 0
vendor_id  : GenuineIntel
cpu family : 6
model    : 60
model name : Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz
stepping  : 3
microcode  : 0x22
cpu MHz   : 3392.093
cache size : 8192 KB
physical id : 0
siblings  : 8
core id   : 0
cpu cores  : 4
apicid   : 0
initial apicid : 0
fpu   : yes
fpu_exception  : yes
cpuid level : 13
wp   : yes
flags    : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx pdpe1gb rdtscp lm constant_tsc arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc cpuid aperfmperf pni pclmulqdq dtes64 monitor ds_cpl vmx smx est tm2 ssse3 sdbg fma cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic movbe popcnt tsc_deadline_timer aes xsave avx f16c rdrand lahf_lm abm cpuid_fault tpr_shadow vnmi flexpriority ept vpid fsgsbase tsc_adjust bmi1 avx2 smep bmi2 erms invpcid xsaveopt dtherm ida arat pln pts
bugs    :
bogomips  : 6784.18
clflush size  : 64
cache_alignment : 64
address sizes  : 39 bits physical, 48 bits virtual
power management:

I tried1000 concurrent requests, but ApacheBench timed out due to many sockets being opened. I tried httperf, here are the results:

voodooattack@voodooattack:~$ httperf --port=3000 --num-conns=10000 --rate=1000
httperf --client=0/1 --server=localhost --port=3000 --uri=/ --rate=1000 --send-buffer=4096 --recv-buffer=16384 --num-conns=10000 --num-calls=1
httperf: warning: open file limit > FD_SETSIZE; limiting max. # of open files to FD_SETSIZE
Maximum connect burst length: 262
Total: connections 9779 requests 9779 replies 9779 test-duration 10.029 s
Connection rate: 975.1 conn/s (1.0 ms/conn, <=1022 concurrent connections)
Connection time [ms]: min 0.5 avg 337.9 max 7191.8 median 79.5 stddev 848.1
Connection time [ms]: connect 207.3
Connection length [replies/conn]: 1.000
Request rate: 975.1 req/s (1.0 ms/req)
Request size [B]: 62.0
Reply rate [replies/s]: min 903.5 avg 974.6 max 1045.7 stddev 100.5 (2 samples)
Reply time [ms]: response 129.5 transfer 1.1
Reply size [B]: header 89.0 content 8660.0 footer 2.0 (total 8751.0)
Reply status: 1xx=0 2xx=9779 3xx=0 4xx=0 5xx=0
CPU time [s]: user 0.35 system 9.67 (user 3.5% system 96.4% total 99.9%)
Net I/O: 8389.9 KB/s (68.7*10^6 bps)
Errors: total 221 client-timo 0 socket-timo 0 connrefused 0 connreset 0
Errors: fd-unavail 221 addrunavail 0 ftab-full 0 other 0

As you can see, it still works. Although some connections will timeout due to pressure, I am still studying the cause of this problem.

That is all the content of this article about Nexus.js learning knowledge. If you have any questions, please leave a message below for discussion. Thank you for supporting the Yelling Tutorial.

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