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beginPath() is a Canvas 2The D API method that starts a new path by clearing the subpath list. When you want to create a new path, call this method.
Draw two paths on the canvas; green and purple:
<!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>HTML canvas beginPath() method usage-Basic Tutorial(oldtoolbag.com)</<title> </<head> <body> <canvas id="myCanvas" width="300" height="150" style="border:1px solid #d3d3d3> Your browser does not support HTML5 canvas tag. </canvas> <script> var c=document.getElementById("myCanvas"); var ctx=c.getContext("2d"); ctx.beginPath(); ctx.lineWidth="5"; ctx.strokeStyle="green"; // Green path ctx.moveTo(0,75); ctx.lineTo(250,75); ctx.stroke(); // draw ctx.beginPath(); ctx.strokeStyle="purple"; // Purple path ctx.moveTo(50,0); ctx.lineTo(150,130); ctx.stroke(); // draw </script> </body> </html>Test to see ‹/›
IEFirefoxOperaChromeSafari
Internet Explorer 9and Firefox, Opera, Chrome, and Safari support beginPath() methods.
Note:Internet Explorer 8 and earlier versions do not support the <canvas> element.
The beginPath() method starts a new path or resets the current path.
Tip:Please use these methods to create paths moveTo(), lineTo(), quadricCurveTo(), bezierCurveTo(), arcTo(), and arc().
Tip:Please use stroke() Method to draw an exact path on the canvas.
JavaScript syntax: | context.beginPath(); |
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